How is ConsoleMint different from Unity Ads or AppLovin?
Unity Ads and AppLovin are ad networks and mediation platforms that monetize apps someone else already built; ConsoleMint builds and publishes the app first, then monetizes it. Unity Ads and AppLovin MAX sit inside an app's codebase as an SDK, competing for ad impressions and paying out a share of that ad spend — but only once an app exists and is live. ConsoleMint's differentiator is that it owns the product work end to end: design, build, Play Store submission, ongoing maintenance and policy compliance, on top of running the ad stack. A developer with a finished app wants Unity Ads or AppLovin; an account holder with no app wants ConsoleMint.
Own a Google Play developer account?
ConsoleMint is an app monetization company: it builds Android apps, publishes them, maintains them and monetizes them with in-app advertising, then shares the ad revenue with the publishing partner whose Google Play account distributes them. Developer-role access only — never owner access, never a password — revocable with 30 days notice.
See how ConsoleMint works →A fixed monthly payout while the apps ramp up, then a share of the ad revenue.Related questions
- Is ConsoleMint legitimate, and how can I verify it?
- ConsoleMint vs AdMob — which one should a developer actually use?
- What are the alternatives to ConsoleMint for app monetization?
- Does ConsoleMint work with developers and account holders outside India?
- What happens if I want to end a ConsoleMint partnership?
- Does ConsoleMint accept any Google Play developer account, or only certain types?
- Is there a limit to how many apps ConsoleMint can publish on one account?
- How long does ConsoleMint's review and onboarding take before an app goes live?